The first weekend of The Witcher 3

Sweet contents inside each copy, upcoming 16 DLCs, graphics issues and a welcomed patch.

It’s the first weekend of The Witcher 3: Wild Hunt and a lot of things happened around it. I don’t have a copy so what’s better than reviewing some of these happenings?

If you already got one of the copies of the game, you may have paid some attention to this touching message from the developers:

witcher_dev_message

It’s a beautiful way from CD Projekt Red to be in touch with the fans of the studio, and you’ll find it on the standard and collector’s edition!

As you can read on the note, there will be 16 DLCs, free of charge, to all platforms, that will be releasing periodically after the release of the game.

4 of them have already been revealed, the Temerian Armor Set and the Beard and Hairstyle Set are already available and will be followed by the Contract: Missing Miners and an Alternative Look for Yennefer character. The other ones will soon be revealed.

Besides the DLCs, there are 2 paid expansions revealed: Hearts of Stone and Blood and Wine. The expansions will bring new content, gear and foes, featuring new and old characters. Hearts of Stone will be available in October and Blood and Wine will be available on the beginning of 2016.

The standard edition is a humble and fair one: It comes with the game, an ost CD, a Witcher Universe manual – The Compendium, a detailed map of the in-game world and stickers. Wow!

The collector’s edition is also amazing for a big bundle of goodies: It comes with the standard edition plus a hand-painted figure of Geralt of Rivia battling a Griffin, a Witcher medallion, a SteelBook, an artbook and huge Collector’s boxes.

After the release on May 19, some players have been complaining about a graphical downgrade, mostly based on the comparison on the visuals from 2013 with the actual game.

On an interview from Eurogamer with the company co-founder Marcin Iwinski, studio head Adam Badowski and global communications manager Michal Platkow-Gilewski, it is understandable that they “didn’t see it as a problem”.

“People are saying that 2013 was better but actually there’s plenty of things that improved since 2013” is a fair argument, due to the fact that there were changes on the FPS, the size of the map and other technical factors. “If they made their purchasing decision based on the 2013 materials, I’m deeply sorry for that, and we are discussing how we can make it up to them because that’s not fair.” may be possible with the future updates that may improve the game’s visual quality.

Speaking of updates, the patch 1.03 went live, on May 21, available for all PC versions and the console version of the patch will soon be available. Luckily it will banish this horrible bug that’s corrupting saves on the Xbox One. You can read more about the patch on the Official CD Projekt Red website.

Well, this was an extensive post about The Witcher 3, but it was a nice summary of its actual situation.

Have fun on the Wild Hunt!

Sources:

Developers’ message image from VG247;

CD Projekt Red Interview from Eurogamer.

 

 

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