Crowdfunding Games: A funding paradox

My next step of reporting the world of crowdfunding, one game at a time. Analyzing the proposals the best I can. But first, here’s some words about it.

I think the crowdfunding scene reached a higher level of significance when big companies of the gaming industry started getting their own names on it.

From my perspective, crowdfunding exists since the first game was published. I mean, by buying a game you’re giving money to a company that, if the revenues exceed the costs, most probably will invest on making another one.

Of course, if people don’t bought the game, that would reveal they weren’t interested (either being because of lack of interest or advertising) and result in a great financial problem for the companies behind the game.

I think Minecraft revealed a hidden secret of the consumers: We have high levels of trust invested in this industry. People bought and buy Minecraft, even knowing that the game isn’t finished. Probably it will never end up as Mojang first imagined. It became to much liberal in the hands of the modding community and consumers.

But as soon as Minecraft revealed this fact, companies used this business model, and some were even born from it.

Early Access games sprout every day, revealing gameplay and ideas while asking for some more money to try to finish them, developers and consumers as a team.

Crowdfunding websites like Kickstarter and Indiegogo became the place to crowdfund your favorite gaming ideas, followed by Steam Greenlight and ID@Xbox programs.

I’m reaching the moment where I must say crowdfunding is a great thing, but, even with the best intentions behind a crowdfunded project, great ideas sometimes don’t give great products, or in this case, video games.

There are a huge number of people asking for your attention and money to create that small or big thing that we still haven’t see, promising all kinds of dreams and offering some exclusive contents in exchange of your investment. And sometimes the customers that spent money, time and hopes end up getting nothing like what they expected.

Of course, you can always side with the argument that the money people invest through crowdfunding couldn’t pay for all the costs. That we are only getting exclusive products, information and early access of the games, while 3rd party investors are really paying the big deal.

Even though, people are investing their money and faith in these ideas that, sometimes, end up messy or lacking most of the promised features. People get disappointed,  angry and/ or frustrated and probably not thinking on doing it again.

I’ll try giving the best information behind crowdfunded projects proposals, revealing ideas, who’s behind them, progress and, after sometime, how they end up. Yooka-Laylee will be the first!


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